Marché des jeux MMO – Analyse des tendances et de la croissance | Année de prévision 2031

  • Report Code : TIPTE100000373
  • Category : Technology, Media and Telecommunications
  • Status : Published
  • No. of Pages : 159
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Le marché des jeux MMO devrait passer de 10,32 milliards de dollars américains en 2015 à 26,65 milliards de dollars américains d'ici 2025, avec un TCAC de 10,2 % entre 2015 et 2025.



Les jeux en ligne massivement multiples (MMOG) ont également été témoin de cette tendance du marché qui utilise des stratégies de conception de jeux pour optimiser l’engagement des utilisateurs. C’est ce qu’on appelle communément la gamification. L'émergence de la gamification a conduit à la création d'un monde virtuel pour les joueurs, où ils peuvent gérer l'économie virtuelle, le commerce, la monnaie et des situations en temps réel. Grâce à la gamification, les développeurs réussissent à maintenir les joueurs engagés dans le jeu et les encouragent également à dépenser plus d'argent réel afin de bénéficier des avantages des jeux. Cette stratégie a également permis aux développeurs et éditeurs de jeux MMO de générer davantage de revenus en retenant les anciens joueurs et en attirant d'autres personnes à s'impliquer dans ces jeux.


Le rapport sur le marché des jeux MMO se concentre sur une segmentation approfondie de ce marché en fonction du genre, de la plate-forme et du modèle de revenus. La segmentation géographique du rapport couvre cinq grandes régions, notamment : Amérique du Nord, Europe, Asie-Pacifique (APAC), Moyen-Orient et Afrique (MEA) et Amérique du Sud (SA). Le marché régional a été encore plus divisé selon les pays respectifs. Par modèle de revenus, le marché des jeux gratuits représentait la plus grande part du marché des MMOG en 2015 ; tandis que la région APAC devrait croître au TCAC le plus élevé au cours de la période de prévision.
Le rapport sur le marché des jeux MMO vise à fournir un aperçu du marché mondial des jeux MMOG avec une segmentation détaillée du marché. En outre, il analyse le scénario actuel du marché des jeux MMO et prévoit le marché jusqu’en 2025. Le rapport couvre la dynamique du marché affectant le marché au cours de la période de prévision. En outre, le rapport analyse le scénario concurrentiel, les tendances géographiques et les opportunités sur les marchés pour toutes les régions géographiques. Le rapport sur le marché des jeux MMO comprend également les profils d’entreprise détaillés des principaux acteurs du marché ainsi que leurs stratégies de marché. Le rapport fournit également une analyse des cinq forces du porteur et une analyse SWOT pour toutes les entreprises présentées dans le rapport.

Des entreprises comme Activision Blizzard et Electronic Arts participent massivement à des événements médiatiques et promotionnels qui stimulent davantage la croissance. dans la sensibilisation et la consommation des jeux. Certains des autres facteurs ayant un impact sur la croissance de ce marché sont la croissance du développement de plates-formes matérielles telles que PlayStation, XBOX360 et Wii U. La gamification émergente et la monnaie virtuelle font également partie des facteurs influençant la croissance du marché des jeux MMO au cours de la période de prévision.

Certains des principaux acteurs du marché des jeux MMO incluent


  • Activision Blizzard, Inc.

  • Electronic Arts (EA)

  • < li>Giant Interactive Group Inc.
  • NCSOFT Corporation

  • Ankama, NEXON Co., Ltd.

  • Gamigo AG

  • Tencent Holdings Limited

  • Jagex Games Studio

  • Ubisoft Entertainment SA


Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

The List of Companies - MMO Games Market 

  1. Activision Blizzard, Inc.
  2. Electronic Arts (EA)
  3. Giant Interactive Group Inc.
  4. NCSOFT Corporation
  5. Ankama
  6. NEXON Co., Ltd.
  7. Gamigo AG
  8. Tencent Holdings Limited
  9. Jagex Games Studio
  10. Ubisoft Entertainment SA

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published and advised several client across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organization are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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