Gaming Hardware Market 2027 By Product, Distribution Channel, End-user and Geography | The Insight Partners

Gaming Hardware Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Product (Consoles, Accessories); Distribution Channel (Offline, Online); End-user (Commercial, Residential) and Geography

Report Code: TIPRE00017504 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming
Covid
MARKET INTRODUCTION

Gaming hardware includes various devices that provide a platform for users to play games. It includes gaming consoles, controllers, headsets, etc., and can play on personal computers, TV, mobile phones, on handheld gaming devices. Rapid urbanization and increasing disposable income result in the increase the number of gaming device buyers, which fuels the demand for the gaming hardware market. Moreover, the rising popularity of 3D gaming and the increasing demand for advanced and wireless gaming controllers are further anticipating the growth of the gaming hardware market.

MARKET DYNAMICS

The advent of high definition TVs and high graphic PCs & laptops and the advanced next-generation gaming console is the prime factor fueling the gaming hardware market growth. Growing demand for gaming accessories for enhancing the gaming experience also positively impacts the development of the gaming hardware market. Further, the rising number of gamers, such as enthusiast gamers, hardcore gamers, and casual gamers, are expected to influence the gaming hardware market growth in the coming years.

MARKET SCOPE

The "Global Gaming Hardware Market Analysis to 2027" is a specialized and in-depth study of the gaming hardware industry with a special focus on the global market trend analysis. The report aims to provide an overview gaming hardware market with detailed market segmentation as product, distribution channel, end-user, and geography. The global gaming hardware market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading gaming hardware market players and offers key trends and opportunities in the gaming hardware market.

MARKET SEGMENTATION

The global gaming hardware market is segmented on the basis of product, distribution channel, end-user. On the basis of product the market is segmented as consoles, accessories. On the basis of distribution channel the market is segmented as offline, online. On the basis of end-user the market is segmented as commercial, residential.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global gaming hardware market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The gaming hardware market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting gaming hardware market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the gaming hardware market in these regions.



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MARKET PLAYERS


The reports cover key developments in the gaming hardware market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from Gaming hardware market are anticipated to lucrative growth opportunities in the future with the rising demand for gaming hardware in the global market. Below mentioned is the list of few companies engaged in the gaming hardware market.
The report also includes the profiles of key gaming hardware companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   A4TECH
  •   HORI USA
  •   Hyperkin, Inc.
  •   Logitech International S.A
  •   Mad Catz Global Limited.
  •   Microsoft Corporation
  •   Nintendo Co., Ltd.
  •   Razer Inc.
  •   Scuf Gaming International LLC.
  •   Sony Corporation


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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Gaming Hardware Market - By Product
1.3.2Gaming Hardware Market - By Distribution Channel
1.3.3Gaming Hardware Market - By End-user
1.3.4Gaming Hardware Market - By Region
1.3.4.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.GAMING HARDWARE MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PORTER'S FIVE FORCES ANALYSIS
4.2.1Bargaining Power of Buyers
4.2.1Bargaining Power of Suppliers
4.2.1Threat of Substitute
4.2.1Threat of New Entrants
4.2.1Competitive Rivalry
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.GAMING HARDWARE MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.GAMING HARDWARE MARKET - GLOBAL MARKET ANALYSIS
6.1.GAMING HARDWARE - GLOBAL MARKET OVERVIEW
6.2.GAMING HARDWARE - GLOBAL MARKET AND FORECAST TO 2027
6.3.MARKET POSITIONING/MARKET SHARE

7.GAMING HARDWARE MARKET - REVENUE AND FORECASTS TO 2027 - PRODUCT
7.1.OVERVIEW
7.2.PRODUCT MARKET FORECASTS AND ANALYSIS
7.3.CONSOLES
7.3.1.Overview
7.3.2.Consoles Market Forecast and Analysis
7.3.3.Standard Consoles Market
7.3.3.1.Overview
7.3.3.2.Standard Consoles Market Forecast and Analysis
7.3.4.Handheld Market
7.3.4.1.Overview
7.3.4.2.Handheld Market Forecast and Analysis
7.4.ACCESSORIES
7.4.1.Overview
7.4.2.Accessories Market Forecast and Analysis
7.4.3.Controller Market
7.4.3.1.Overview
7.4.3.2.Controller Market Forecast and Analysis
7.4.4.Headsets Market
7.4.4.1.Overview
7.4.4.2.Headsets Market Forecast and Analysis
7.4.5.Others Market
7.4.5.1.Overview
7.4.5.2.Others Market Forecast and Analysis
8.GAMING HARDWARE MARKET - REVENUE AND FORECASTS TO 2027 - DISTRIBUTION CHANNEL
8.1.OVERVIEW
8.2.DISTRIBUTION CHANNEL MARKET FORECASTS AND ANALYSIS
8.3.OFFLINE
8.3.1.Overview
8.3.2.Offline Market Forecast and Analysis
8.4.ONLINE
8.4.1.Overview
8.4.2.Online Market Forecast and Analysis
9.GAMING HARDWARE MARKET - REVENUE AND FORECASTS TO 2027 - END-USER
9.1.OVERVIEW
9.2.END-USER MARKET FORECASTS AND ANALYSIS
9.3.COMMERCIAL
9.3.1.Overview
9.3.2.Commercial Market Forecast and Analysis
9.4.RESIDENTIAL
9.4.1.Overview
9.4.2.Residential Market Forecast and Analysis

10.GAMING HARDWARE MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1.NORTH AMERICA
10.1.1North America Gaming Hardware Market Overview
10.1.2North America Gaming Hardware Market Forecasts and Analysis
10.1.3North America Gaming Hardware Market Forecasts and Analysis - By Product
10.1.4North America Gaming Hardware Market Forecasts and Analysis - By Distribution Channel
10.1.5North America Gaming Hardware Market Forecasts and Analysis - By End-user
10.1.6North America Gaming Hardware Market Forecasts and Analysis - By Countries
10.1.6.1United States Gaming Hardware Market
10.1.6.1.1United States Gaming Hardware Market by Product
10.1.6.1.2United States Gaming Hardware Market by Distribution Channel
10.1.6.1.3United States Gaming Hardware Market by End-user
10.1.6.2Canada Gaming Hardware Market
10.1.6.2.1Canada Gaming Hardware Market by Product
10.1.6.2.2Canada Gaming Hardware Market by Distribution Channel
10.1.6.2.3Canada Gaming Hardware Market by End-user
10.1.6.3Mexico Gaming Hardware Market
10.1.6.3.1Mexico Gaming Hardware Market by Product
10.1.6.3.2Mexico Gaming Hardware Market by Distribution Channel
10.1.6.3.3Mexico Gaming Hardware Market by End-user
10.2.EUROPE
10.2.1Europe Gaming Hardware Market Overview
10.2.2Europe Gaming Hardware Market Forecasts and Analysis
10.2.3Europe Gaming Hardware Market Forecasts and Analysis - By Product
10.2.4Europe Gaming Hardware Market Forecasts and Analysis - By Distribution Channel
10.2.5Europe Gaming Hardware Market Forecasts and Analysis - By End-user
10.2.6Europe Gaming Hardware Market Forecasts and Analysis - By Countries
10.2.6.1Germany Gaming Hardware Market
10.2.6.1.1Germany Gaming Hardware Market by Product
10.2.6.1.2Germany Gaming Hardware Market by Distribution Channel
10.2.6.1.3Germany Gaming Hardware Market by End-user
10.2.6.2France Gaming Hardware Market
10.2.6.2.1France Gaming Hardware Market by Product
10.2.6.2.2France Gaming Hardware Market by Distribution Channel
10.2.6.2.3France Gaming Hardware Market by End-user
10.2.6.3Italy Gaming Hardware Market
10.2.6.3.1Italy Gaming Hardware Market by Product
10.2.6.3.2Italy Gaming Hardware Market by Distribution Channel
10.2.6.3.3Italy Gaming Hardware Market by End-user
10.2.6.4United Kingdom Gaming Hardware Market
10.2.6.4.1United Kingdom Gaming Hardware Market by Product
10.2.6.4.2United Kingdom Gaming Hardware Market by Distribution Channel
10.2.6.4.3United Kingdom Gaming Hardware Market by End-user
10.2.6.5Russia Gaming Hardware Market
10.2.6.5.1Russia Gaming Hardware Market by Product
10.2.6.5.2Russia Gaming Hardware Market by Distribution Channel
10.2.6.5.3Russia Gaming Hardware Market by End-user
10.2.6.6Rest of Europe Gaming Hardware Market
10.2.6.6.1Rest of Europe Gaming Hardware Market by Product
10.2.6.6.2Rest of Europe Gaming Hardware Market by Distribution Channel
10.2.6.6.3Rest of Europe Gaming Hardware Market by End-user
10.3.ASIA-PACIFIC
10.3.1Asia-Pacific Gaming Hardware Market Overview
10.3.2Asia-Pacific Gaming Hardware Market Forecasts and Analysis
10.3.3Asia-Pacific Gaming Hardware Market Forecasts and Analysis - By Product
10.3.4Asia-Pacific Gaming Hardware Market Forecasts and Analysis - By Distribution Channel
10.3.5Asia-Pacific Gaming Hardware Market Forecasts and Analysis - By End-user
10.3.6Asia-Pacific Gaming Hardware Market Forecasts and Analysis - By Countries
10.3.6.1Australia Gaming Hardware Market
10.3.6.1.1Australia Gaming Hardware Market by Product
10.3.6.1.2Australia Gaming Hardware Market by Distribution Channel
10.3.6.1.3Australia Gaming Hardware Market by End-user
10.3.6.2China Gaming Hardware Market
10.3.6.2.1China Gaming Hardware Market by Product
10.3.6.2.2China Gaming Hardware Market by Distribution Channel
10.3.6.2.3China Gaming Hardware Market by End-user
10.3.6.3India Gaming Hardware Market
10.3.6.3.1India Gaming Hardware Market by Product
10.3.6.3.2India Gaming Hardware Market by Distribution Channel
10.3.6.3.3India Gaming Hardware Market by End-user
10.3.6.4Japan Gaming Hardware Market
10.3.6.4.1Japan Gaming Hardware Market by Product
10.3.6.4.2Japan Gaming Hardware Market by Distribution Channel
10.3.6.4.3Japan Gaming Hardware Market by End-user
10.3.6.5South Korea Gaming Hardware Market
10.3.6.5.1South Korea Gaming Hardware Market by Product
10.3.6.5.2South Korea Gaming Hardware Market by Distribution Channel
10.3.6.5.3South Korea Gaming Hardware Market by End-user
10.3.6.6Rest of Asia-Pacific Gaming Hardware Market
10.3.6.6.1Rest of Asia-Pacific Gaming Hardware Market by Product
10.3.6.6.2Rest of Asia-Pacific Gaming Hardware Market by Distribution Channel
10.3.6.6.3Rest of Asia-Pacific Gaming Hardware Market by End-user
10.4.MIDDLE EAST AND AFRICA
10.4.1Middle East and Africa Gaming Hardware Market Overview
10.4.2Middle East and Africa Gaming Hardware Market Forecasts and Analysis
10.4.3Middle East and Africa Gaming Hardware Market Forecasts and Analysis - By Product
10.4.4Middle East and Africa Gaming Hardware Market Forecasts and Analysis - By Distribution Channel
10.4.5Middle East and Africa Gaming Hardware Market Forecasts and Analysis - By End-user
10.4.6Middle East and Africa Gaming Hardware Market Forecasts and Analysis - By Countries
10.4.6.1South Africa Gaming Hardware Market
10.4.6.1.1South Africa Gaming Hardware Market by Product
10.4.6.1.2South Africa Gaming Hardware Market by Distribution Channel
10.4.6.1.3South Africa Gaming Hardware Market by End-user
10.4.6.2Saudi Arabia Gaming Hardware Market
10.4.6.2.1Saudi Arabia Gaming Hardware Market by Product
10.4.6.2.2Saudi Arabia Gaming Hardware Market by Distribution Channel
10.4.6.2.3Saudi Arabia Gaming Hardware Market by End-user
10.4.6.3U.A.E Gaming Hardware Market
10.4.6.3.1U.A.E Gaming Hardware Market by Product
10.4.6.3.2U.A.E Gaming Hardware Market by Distribution Channel
10.4.6.3.3U.A.E Gaming Hardware Market by End-user
10.4.6.4Rest of Middle East and Africa Gaming Hardware Market
10.4.6.4.1Rest of Middle East and Africa Gaming Hardware Market by Product
10.4.6.4.2Rest of Middle East and Africa Gaming Hardware Market by Distribution Channel
10.4.6.4.3Rest of Middle East and Africa Gaming Hardware Market by End-user
10.5.SOUTH AND CENTRAL AMERICA
10.5.1South and Central America Gaming Hardware Market Overview
10.5.2South and Central America Gaming Hardware Market Forecasts and Analysis
10.5.3South and Central America Gaming Hardware Market Forecasts and Analysis - By Product
10.5.4South and Central America Gaming Hardware Market Forecasts and Analysis - By Distribution Channel
10.5.5South and Central America Gaming Hardware Market Forecasts and Analysis - By End-user
10.5.6South and Central America Gaming Hardware Market Forecasts and Analysis - By Countries
10.5.6.1Brazil Gaming Hardware Market
10.5.6.1.1Brazil Gaming Hardware Market by Product
10.5.6.1.2Brazil Gaming Hardware Market by Distribution Channel
10.5.6.1.3Brazil Gaming Hardware Market by End-user
10.5.6.2Argentina Gaming Hardware Market
10.5.6.2.1Argentina Gaming Hardware Market by Product
10.5.6.2.2Argentina Gaming Hardware Market by Distribution Channel
10.5.6.2.3Argentina Gaming Hardware Market by End-user
10.5.6.3Rest of South and Central America Gaming Hardware Market
10.5.6.3.1Rest of South and Central America Gaming Hardware Market by Product
10.5.6.3.2Rest of South and Central America Gaming Hardware Market by Distribution Channel
10.5.6.3.3Rest of South and Central America Gaming Hardware Market by End-user

11.INDUSTRY LANDSCAPE
11.1.MERGERS AND ACQUISITIONS
11.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3.NEW PRODUCT LAUNCHES
11.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12.GAMING HARDWARE MARKET, KEY COMPANY PROFILES
12.1.A4TECH
12.1.1.Key Facts
12.1.2.Business Description
12.1.3.Products and Services
12.1.4.Financial Overview
12.1.5.SWOT Analysis
12.1.6.Key Developments
12.2.HORI USA
12.2.1.Key Facts
12.2.2.Business Description
12.2.3.Products and Services
12.2.4.Financial Overview
12.2.5.SWOT Analysis
12.2.6.Key Developments
12.3.HYPERKIN, INC.
12.3.1.Key Facts
12.3.2.Business Description
12.3.3.Products and Services
12.3.4.Financial Overview
12.3.5.SWOT Analysis
12.3.6.Key Developments
12.4.LOGITECH INTERNATIONAL S.A.
12.4.1.Key Facts
12.4.2.Business Description
12.4.3.Products and Services
12.4.4.Financial Overview
12.4.5.SWOT Analysis
12.4.6.Key Developments
12.5.MAD CATZ GLOBAL LIMITED.
12.5.1.Key Facts
12.5.2.Business Description
12.5.3.Products and Services
12.5.4.Financial Overview
12.5.5.SWOT Analysis
12.5.6.Key Developments
12.6.MICROSOFT CORPORATION
12.6.1.Key Facts
12.6.2.Business Description
12.6.3.Products and Services
12.6.4.Financial Overview
12.6.5.SWOT Analysis
12.6.6.Key Developments
12.7.NINTENDO CO., LTD.
12.7.1.Key Facts
12.7.2.Business Description
12.7.3.Products and Services
12.7.4.Financial Overview
12.7.5.SWOT Analysis
12.7.6.Key Developments
12.8.RAZER INC.
12.8.1.Key Facts
12.8.2.Business Description
12.8.3.Products and Services
12.8.4.Financial Overview
12.8.5.SWOT Analysis
12.8.6.Key Developments
12.9.SCUF GAMING INTERNATIONAL LLC.
12.9.1.Key Facts
12.9.2.Business Description
12.9.3.Products and Services
12.9.4.Financial Overview
12.9.5.SWOT Analysis
12.9.6.Key Developments
12.10.SONY CORPORATION
12.10.1.Key Facts
12.10.2.Business Description
12.10.3.Products and Services
12.10.4.Financial Overview
12.10.5.SWOT Analysis
12.10.6.Key Developments

13.APPENDIX
13.1.ABOUT THE INSIGHT PARTNERS
13.2.GLOSSARY OF TERMS
The List of Companies

1. A4TECH
2. HORI USA
3. Hyperkin, Inc.
4. Logitech International S.A.
5. Mad Catz Global Limited.
6. Microsoft Corporation
7. Nintendo Co., Ltd.
8. Razer Inc.
9. Scuf Gaming International LLC.
10. Sony Corporation
TIPRE00017504
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