Mercado de software de animación 3D: mapeo competitivo y perspectivas estratégicas para 2031

  • Report Code : TIPRE00017035
  • Category : Technology, Media and Telecommunications
  • Status : Published
  • No. of Pages : 172
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Se espera que el tamaño del mercado de software de animación 3D crezca de 18.255,51 millones de dólares en 2021 a 39.395,09 millones de dólares en 2028; se estima que crecerá a una tasa compuesta anual del 11,6 % entre 2021 y 2028.

El software de animación 3D es un programa de imágenes generadas por computadora (CGI) para ver, generar y cambiar imágenes y animaciones 3D estáticas y dinámicas. A través de numerosas tecnologías, como efectos visuales (VFX), modelado 3D, gráficos en movimiento y renderizado 3D, el programa combina secuencias de vídeo e imágenes artificiales para crear objetos y situaciones realistas. Se utiliza frecuentemente para generar efectos creativos en comerciales de marcas y promociones de productos; visualizar información científica, de productos y de sistemas; y realizar análisis visuales. Tiene varias aplicaciones en sectores como media & entretenimiento, arquitectura, atención médica y ciencias de la vida. Los principales factores que impulsan el crecimiento del mercado de software de animación 3D incluyen la tendencia en desarrollo de la realidad virtual (VR) y la inteligencia artificial (IA), y la creciente demanda de aplicaciones y juegos móviles 3D. Además, los importantes avances tecnológicos y el mayor uso de software de animación con fines educativos y académicos están impulsando el crecimiento del mercado de software de animación 3D. El informe del mercado de software de animación 3D ofrece un estudio detallado de varios factores impulsores y las próximas tendencias que contribuyen a la proliferación del mercado de software de animación 3D.

En América del Norte tuvo la mayor cuota de mercado de software de animación 3D en 2020 y se espera que aumente ser el mayor accionista en el mercado de software de animación 3D durante el período proyectado. El crecimiento del mercado en esta región se atribuye al aumento en el uso de tecnologías de última generación en el sector sanitario y de salud. ciencias de la vida, medios y amp; entretenimiento y educación & sectores académicos. El creciente uso de efectos visuales en películas, aplicaciones móviles y juegos contribuye aún más al crecimiento del mercado de software de animación 3D en América del Norte. La región tiene un sector manufacturero diverso y alberga la mayoría de las empresas Fortune 500 del mundo y departamentos de diseño e I+D. Como resultado de estas circunstancias, la región ha visto un aumento significativo en el diseño de herramientas. Además, la existencia de una gran cantidad de creadores de contenido. La comunidad y las sedes de titanes de los videojuegos como Electronic Arts, Activision Blizzard y Rockstar Games, Inc. se encuentran entre los que favorecen la adopción de software de animación 3D en América del Norte.

Perspectivas estratégicas del mercado de software de animación 3D

Impacto de la pandemia de COVID-19 en el mercado de software de animación 3D

El brote de COVID-19 afectó dramáticamente a la economía global durante su pico en 2020, y la crisis planteó varios desafíos para las empresas, que resultaron principalmente en el desarrollo de entornos de trabajo remoto. Sin embargo, en sus etapas iniciales, la pandemia de COVID-19 afectó a la industria del software, que comenzó a presenciar una tendencia de recuperación a partir del segundo semestre de 2020. La mayor adopción de tecnologías de modelado 3D en aplicaciones como la impresión, el diseño asistido por computadora (CAD ), las imágenes médicas, el marketing y los videojuegos impulsaron el crecimiento del mercado de software de animación 3D. Sin embargo, con la flexibilización de las restricciones y el lanzamiento de programas de vacunación masiva a partir del primer semestre de 2021, los actores del mercado invirtieron significativamente en tecnología digital para la aplicación de software de animación, lo que ha impulsado mejoras en los medios y la publicidad. sector del entretenimiento Además, la pandemia generó una gran necesidad de soluciones destacadas de software de animación 3D debido a la creciente adopción de tecnología de efectos visuales.

Mercado de software de animación 3D
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Perspectivas del mercado
El aumento del uso de software de animación 3D en aplicaciones de escaneo láser y mapeo 3D impulsa el crecimiento del mercado

El uso cada vez mayor de tecnología de escaneo láser y mapeo 3D en aplicaciones como impresión 3D, diseño asistido por computadora (CAD), imágenes médicas, fabricación y películas está contribuyendo al crecimiento del mercado de software de animación 3D. Estas soluciones de software se utilizan en mapeo 3D y detección láser para aplicaciones geoespaciales, geológicas, geofísicas y mineras. La necesidad de mapeo 3D y escaneo láser 3D ha aumentado significativamente, especialmente en las industrias de defensa, militar y aeroespacial. Estas tecnologías ayudan a mejorar la inteligencia geoespacial puesta a disposición de las fuerzas de defensa y a mejorar la conciencia situacional en todos los dominios para proyectos como el monitoreo y la vigilancia continuos, la intervención en crisis y el mapeo de áreas extensas. El uso de tecnología de mapeo 3D y escaneo láser 3D ayuda a analizar la ventilación, la visibilidad y la distribución de la luz entre edificios.

Información tecnológica

Animación 3D Análisis del mercado de software por tecnología, el mercado se segmenta en modelado 3D, gráficos en movimiento, renderizado 3D, efectos visuales (VFX) y otros. El segmento de modelado 3D representó la mayor cuota de mercado de software de animación 3D en 2020 y se espera que registre la CAGR más alta del mercado durante el período de pronóstico. Se utiliza para representar imágenes conceptuales y del mundo real para arte, entretenimiento, simulación y dibujo. El modelado 3D tiene aplicaciones en realidad virtual, videojuegos, impresión 3D, marketing, televisión y películas, imágenes científicas y médicas, y diseño y fabricación asistidos por computadora CAD/CAM. También se utiliza en las industrias de cine y televisión, videojuegos, arquitectura, construcción, desarrollo de productos, ciencia y medicina para visualizar, simular y renderizar diseños gráficos.

Mercado de software de animación 3D, por tecnología: 2020 y 2028

Deployment Insights

Análisis del mercado de software de animación 3D por Deployment, el El mercado está segmentado en basado en la nube y local. El crecimiento del mercado para el segmento basado en la nube se atribuye a su fácil accesibilidad, rentabilidad y modelo confiable basado en la nube. Por lo tanto, ofrecer recursos informáticos escalables y bajo demanda como un servicio en la nube es un activo deseable en una industria conocida por una demanda cada vez mayor y variable. La implementación basada en la nube ofrece ahorro potencial de costos, mayor seguridad y confiabilidad en las operaciones.

Application Insights

Análisis del mercado de software de animación 3D por aplicación, el mercado está segmentado en atención médica y atención médica. ciencias de la vida, educación y amp; investigación, medios y amp; entretenimiento, manufactura y otros. El mercado de los medios y Se prevé que el segmento de entretenimiento crezca a una tasa compuesta anual significativa debido a la creciente tendencia al uso de las aplicaciones YouTube, Hotstar, Netflix, Hulu y Spotify. El consumo de datos online aumentó un 30% durante la pandemia. Este aumento en la popularidad del contenido de cine y televisión provino de las ventas digitales, los servicios de transmisión, los juegos y el contenido generado por los usuarios. El crecimiento de la penetración de Internet y las conexiones de teléfonos inteligentes también ha impulsado la demanda de canales de medios y entretenimiento.

Algunos de los actores que operan en el mercado son Adobe, Autodesk Inc., Corel Corporation, EIAS3D, MAGIX, Maxon Computer GmbH, NewTek Inc., SideFX, Bondware. Inc. y Strata, entre otros. Las empresas clave adoptan estrategias como la investigación y el desarrollo, y las fusiones y adquisiciones para ampliar su base de clientes y ganar una participación significativa en el mercado global, lo que también les permite mantener su marca a nivel mundial.

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Perfiles de empresas

  • Adobe
  • Autodesk Inc.
  • Corel Corporation
  • EIAS3D
  • Maxon Corporation GmbH
  • SideFX
  • NewTek Inc.
  • MAGIX
  • Strata
  • Bondware Inc.
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

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to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

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to country scope.

Frequently Asked Questions


Who are the major vendors in the 3D animation software market?

The key companies operating in the 3D animation software market that are profiled in the report include Adobe, Autodesk Inc., Corel Corporation, EIAS3D, MAGIX, Maxon Computer GmbH, NewTek Inc., SideFX, Bondware Inc., and Strata.

What are the future trend for 3D animation software market?

The growing need for 3D animation software in education and academia boosts market growth. As a result, the growing use of 3D animation software in e-learning platforms to enable visual representation for learning is boosting industry growth. The trend of remote schooling resulting from the COVID-19 pandemic in 2020 is also considering increasing the deployment of animations to improve student comprehension, fuelling the expansion of the 3D animation software sector. Furthermore, the growing desire for low-cost animation raises the demand for whiteboard animation, strengthening market development. The growing usage of 3D animation software in professional training also contributes to market expansion. Traditionally, animation needed specialized labour-intensive processes that were both time-consuming and expensive; however, today's 3D animation software allows users to create their own cartoons without substantial knowledge. Teachers are no longer constrained to static pictures; they may easily transform instructional modules into instructive animations.

Which application type is expected to dominate the 3D animation software market in the forecast period?

Based on application, the global 3D animation software market is segmented into the media & entertainment, healthcare & lifesciences, manufacturing, education & research, and others. The media & entertainment segment accounted for the largest share of the 3D animation software market in 2020. Moreover, the healthcare and lifsciences segment is projected to grow at a faster pace during the forecast period.

Which technology type is expected to dominate the 3D animation software market in the forecast period?

Based on technology, the global 3D animation software market is segmented into 3D modeling, motion graphics, 3D rendering, visual effects, and others. The 3D modeling segment accounted for the largest share of the 3D animation software market in 2020.

What are market opportunities for 3D animation software market?

Virtual reality technology is evolving in a variety of ways. The use of virtual reality technology in the production and design of 3D animation may significantly increase the interactivity of 3D animation, which is advantageous in advancing the animation business. Virtual reality technologies have advanced significantly due to advancements in computer technology and societal requirements. The introduction of virtual reality might enhance the global 3D animation software industry. On the other hand, increased interest in viewing animated movies in virtual reality is expected to set the tone for the market's lucrative expansion.

What are reasons behind industrial 3D animation software market growth?

The major factors driving the growth of the 3D animation software market is the developing trend of virtual reality (VR) and artificial intelligence (AI) and the increasing demand for 3D mobile apps and games. Animation software and stereoscopic 3D gaming platforms are widely used to generate aesthetically improved and immersive animations, life-like characters, and scenes. Furthermore, significant technological advances and increased use of animation software for educational and academic applications are boosting the market growth. Educational material and e-learning platform providers include 3D animated films into their curriculum to create a stimulating learning environment. Furthermore, increased use of this software for 3D mapping and laser screening for geospatial, geological, geophysical, and mining applications is expected to increase the market growth.

The List of Companies - 3D Animation Software Market 

  1. Adobe
  2. Autodesk Inc.
  3. Corel Corporation
  4. EIAS3D
  5. Maxon Corporation GmbH
  6. SideFX
  7. NewTek Inc.
  8. MAGIX
  9. Strata
  10. Bondware Inc.

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published and advised several client across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organization are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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