MARKET INTRODUCTION
Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.
MARKET DYNAMICS
Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.
MARKET SCOPE
The "Global Healthcare Gamification Market Analysis to 2027" is a specialized and in-depth study of the medical device industry with a focus on the global market trend. The report aims to provide an overview of global market with detailed market segmentation by game type, application, end user, and geography. The global healthcare gamification market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading healthcare gamification market players and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global healthcare gamification market is segmented on the basis of game type, application, and end user. Based on game type, the market is segmented into casual games, serious games and exercise games. On the basis of application, the healthcare gamification market is segmented into fitness management, medical training, physical therapy and others. Based on end user, the healthcare gamification market is classified as enterprise-based users and consumer-based users. Get more information on this report :
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global healthcare gamification market based on product type, modality, application and end user. It also provides market size and forecast till 2027 for overall market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The healthcare gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 13 counties globally along with current trend and opportunities prevailing in the region.
MARKET PLAYERS
The report analyzes factors affecting healthcare gamification market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the healthcare gamification market in these regions.
The report also includes the profiles of key healthcare gamification companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years. Some of the key players operating in the healthcare gamification market includes,
The Insight Partner’s dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study. Get more information on this report :
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Healthcare Gamification Market - By Game Type
1.3.2 Healthcare Gamification Market - By Application
1.3.3 Healthcare Gamification Market - By End User
1.3.4 Healthcare Gamification Market - By Region
1.3.4.1 By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. HEALTHCARE GAMIFICATION MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. EXPERT OPINIONS
5. HEALTHCARE GAMIFICATION MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC
6. HEALTHCARE GAMIFICATION MARKET - GLOBAL MARKET ANALYSIS
6.1. HEALTHCARE GAMIFICATION - GLOBAL MARKET OVERVIEW
6.2. HEALTHCARE GAMIFICATION - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. HEALTHCARE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 – GAME TYPE
7.1. OVERVIEW
7.2. GAME TYPE MARKET FORECASTS AND ANALYSIS
7.3. CASUAL GAMES
7.3.1. Overview
7.3.2. Casual Games Market Forecast and Analysis
7.4. SERIOUS GAMES
7.4.1. Overview
7.4.2. Serious Games Market Forecast and Analysis
7.5. EXERCISE GAMES
7.5.1. Overview
7.5.2. Exercise Games Market Forecast and Analysis
8. HEALTHCARE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 – APPLICATION
8.1. OVERVIEW
8.2. APPLICATION MARKET FORECASTS AND ANALYSIS
8.3. FITNESS MANAGEMENT
8.3.1. Overview
8.3.2. Fitness Management Market Forecast and Analysis
8.4. MEDICAL TRAINING
8.4.1. Overview
8.4.2. Medical Training Market Forecast and Analysis
8.5. PHYSICAL THERAPY
8.5.1. Overview
8.5.2. Physical Therapy Market Forecast and Analysis
8.6. OTHERS
8.6.1. Overview
8.6.2. Others Market Forecast and Analysis
9. HEALTHCARE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 – END USER
9.1. OVERVIEW
9.2. END USER MARKET FORECASTS AND ANALYSIS
9.3. ENTERPRISE-BASED USERS
9.3.1. Overview
9.3.2. Enterprise-Based Users Market Forecast and Analysis
9.4. CONSUMER BASED USERS
9.4.1. Overview
9.4.2. Consumer Based Users Market Forecast and Analysis
10. HEALTHCARE GAMIFICATION MARKET REVENUE AND FORECASTS TO 2027 – GEOGRAPHICAL ANALYSIS
10.1. NORTH AMERICA
10.1.1 North America Healthcare Gamification Market Overview
10.1.2 North America Healthcare Gamification Market Forecasts and Analysis
10.1.3 North America Healthcare Gamification Market Forecasts and Analysis - By Game Type
10.1.4 North America Healthcare Gamification Market Forecasts and Analysis - By Application
10.1.5 North America Healthcare Gamification Market Forecasts and Analysis - By End User
10.1.6 North America Healthcare Gamification Market Forecasts and Analysis - By Countries
10.1.6.1 United States Healthcare Gamification Market
10.1.6.1.1 United States Healthcare Gamification Market by Game Type
10.1.6.1.2 United States Healthcare Gamification Market by Application
10.1.6.1.3 United States Healthcare Gamification Market by End User
10.1.6.2 Canada Healthcare Gamification Market
10.1.6.2.1 Canada Healthcare Gamification Market by Game Type
10.1.6.2.2 Canada Healthcare Gamification Market by Application
10.1.6.2.3 Canada Healthcare Gamification Market by End User
10.1.6.3 Mexico Healthcare Gamification Market
10.1.6.3.1 Mexico Healthcare Gamification Market by Game Type
10.1.6.3.2 Mexico Healthcare Gamification Market by Application
10.1.6.3.3 Mexico Healthcare Gamification Market by End User
10.2. EUROPE
10.2.1 Europe Healthcare Gamification Market Overview
10.2.2 Europe Healthcare Gamification Market Forecasts and Analysis
10.2.3 Europe Healthcare Gamification Market Forecasts and Analysis - By Game Type
10.2.4 Europe Healthcare Gamification Market Forecasts and Analysis - By Application
10.2.5 Europe Healthcare Gamification Market Forecasts and Analysis - By End User
10.2.6 Europe Healthcare Gamification Market Forecasts and Analysis - By Countries
10.2.6.1 Germany Healthcare Gamification Market
10.2.6.1.1 Germany Healthcare Gamification Market by Game Type
10.2.6.1.2 Germany Healthcare Gamification Market by Application
10.2.6.1.3 Germany Healthcare Gamification Market by End User
10.2.6.2 France Healthcare Gamification Market
10.2.6.2.1 France Healthcare Gamification Market by Game Type
10.2.6.2.2 France Healthcare Gamification Market by Application
10.2.6.2.3 France Healthcare Gamification Market by End User
10.2.6.3 Italy Healthcare Gamification Market
10.2.6.3.1 Italy Healthcare Gamification Market by Game Type
10.2.6.3.2 Italy Healthcare Gamification Market by Application
10.2.6.3.3 Italy Healthcare Gamification Market by End User
10.2.6.4 United Kingdom Healthcare Gamification Market
10.2.6.4.1 United Kingdom Healthcare Gamification Market by Game Type
10.2.6.4.2 United Kingdom Healthcare Gamification Market by Application
10.2.6.4.3 United Kingdom Healthcare Gamification Market by End User
10.2.6.5 Russia Healthcare Gamification Market
10.2.6.5.1 Russia Healthcare Gamification Market by Game Type
10.2.6.5.2 Russia Healthcare Gamification Market by Application
10.2.6.5.3 Russia Healthcare Gamification Market by End User
10.2.6.6 Rest of Europe Healthcare Gamification Market
10.2.6.6.1 Rest of Europe Healthcare Gamification Market by Game Type
10.2.6.6.2 Rest of Europe Healthcare Gamification Market by Application
10.2.6.6.3 Rest of Europe Healthcare Gamification Market by End User
10.3. ASIA-PACIFIC
10.3.1 Asia-Pacific Healthcare Gamification Market Overview
10.3.2 Asia-Pacific Healthcare Gamification Market Forecasts and Analysis
10.3.3 Asia-Pacific Healthcare Gamification Market Forecasts and Analysis - By Game Type
10.3.4 Asia-Pacific Healthcare Gamification Market Forecasts and Analysis - By Application
10.3.5 Asia-Pacific Healthcare Gamification Market Forecasts and Analysis - By End User
10.3.6 Asia-Pacific Healthcare Gamification Market Forecasts and Analysis - By Countries
10.3.6.1 Australia Healthcare Gamification Market
10.3.6.1.1 Australia Healthcare Gamification Market by Game Type
10.3.6.1.2 Australia Healthcare Gamification Market by Application
10.3.6.1.3 Australia Healthcare Gamification Market by End User
10.3.6.2 China Healthcare Gamification Market
10.3.6.2.1 China Healthcare Gamification Market by Game Type
10.3.6.2.2 China Healthcare Gamification Market by Application
10.3.6.2.3 China Healthcare Gamification Market by End User
10.3.6.3 India Healthcare Gamification Market
10.3.6.3.1 India Healthcare Gamification Market by Game Type
10.3.6.3.2 India Healthcare Gamification Market by Application
10.3.6.3.3 India Healthcare Gamification Market by End User
10.3.6.4 Japan Healthcare Gamification Market
10.3.6.4.1 Japan Healthcare Gamification Market by Game Type
10.3.6.4.2 Japan Healthcare Gamification Market by Application
10.3.6.4.3 Japan Healthcare Gamification Market by End User
10.3.6.5 South Korea Healthcare Gamification Market
10.3.6.5.1 South Korea Healthcare Gamification Market by Game Type
10.3.6.5.2 South Korea Healthcare Gamification Market by Application
10.3.6.5.3 South Korea Healthcare Gamification Market by End User
10.3.6.6 Rest of Asia-Pacific Healthcare Gamification Market
10.3.6.6.1 Rest of Asia-Pacific Healthcare Gamification Market by Game Type
10.3.6.6.2 Rest of Asia-Pacific Healthcare Gamification Market by Application
10.3.6.6.3 Rest of Asia-Pacific Healthcare Gamification Market by End User
10.4. MIDDLE EAST AND AFRICA
10.4.1 Middle East and Africa Healthcare Gamification Market Overview
10.4.2 Middle East and Africa Healthcare Gamification Market Forecasts and Analysis
10.4.3 Middle East and Africa Healthcare Gamification Market Forecasts and Analysis - By Game Type
10.4.4 Middle East and Africa Healthcare Gamification Market Forecasts and Analysis - By Application
10.4.5 Middle East and Africa Healthcare Gamification Market Forecasts and Analysis - By End User
10.4.6 Middle East and Africa Healthcare Gamification Market Forecasts and Analysis - By Countries
10.4.6.1 South Africa Healthcare Gamification Market
10.4.6.1.1 South Africa Healthcare Gamification Market by Game Type
10.4.6.1.2 South Africa Healthcare Gamification Market by Application
10.4.6.1.3 South Africa Healthcare Gamification Market by End User
10.4.6.2 Saudi Arabia Healthcare Gamification Market
10.4.6.2.1 Saudi Arabia Healthcare Gamification Market by Game Type
10.4.6.2.2 Saudi Arabia Healthcare Gamification Market by Application
10.4.6.2.3 Saudi Arabia Healthcare Gamification Market by End User
10.4.6.3 U.A.E Healthcare Gamification Market
10.4.6.3.1 U.A.E Healthcare Gamification Market by Game Type
10.4.6.3.2 U.A.E Healthcare Gamification Market by Application
10.4.6.3.3 U.A.E Healthcare Gamification Market by End User
10.4.6.4 Rest of Middle East and Africa Healthcare Gamification Market
10.4.6.4.1 Rest of Middle East and Africa Healthcare Gamification Market by Game Type
10.4.6.4.2 Rest of Middle East and Africa Healthcare Gamification Market by Application
10.4.6.4.3 Rest of Middle East and Africa Healthcare Gamification Market by End User
10.5. SOUTH AND CENTRAL AMERICA
10.5.1 South and Central America Healthcare Gamification Market Overview
10.5.2 South and Central America Healthcare Gamification Market Forecasts and Analysis
10.5.3 South and Central America Healthcare Gamification Market Forecasts and Analysis - By Game Type
10.5.4 South and Central America Healthcare Gamification Market Forecasts and Analysis - By Application
10.5.5 South and Central America Healthcare Gamification Market Forecasts and Analysis - By End User
10.5.6 South and Central America Healthcare Gamification Market Forecasts and Analysis - By Countries
10.5.6.1 Brazil Healthcare Gamification Market
10.5.6.1.1 Brazil Healthcare Gamification Market by Game Type
10.5.6.1.2 Brazil Healthcare Gamification Market by Application
10.5.6.1.3 Brazil Healthcare Gamification Market by End User
10.5.6.2 Argentina Healthcare Gamification Market
10.5.6.2.1 Argentina Healthcare Gamification Market by Game Type
10.5.6.2.2 Argentina Healthcare Gamification Market by Application
10.5.6.2.3 Argentina Healthcare Gamification Market by End User
10.5.6.3 Rest of South and Central America Healthcare Gamification Market
10.5.6.3.1 Rest of South and Central America Healthcare Gamification Market by Game Type
10.5.6.3.2 Rest of South and Central America Healthcare Gamification Market by Application
10.5.6.3.3 Rest of South and Central America Healthcare Gamification Market by End User
11. INDUSTRY LANDSCAPE
11.1. MERGERS AND ACQUISITIONS
11.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3. NEW PRODUCT LAUNCHES
11.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
12. HEALTHCARE GAMIFICATION MARKET, KEY COMPANY PROFILES
12.1. FITBIT, INC.
12.1.1. Key Facts
12.1.2. Business Description
12.1.3. Products and Services
12.1.4. Financial Overview
12.1.5. SWOT Analysis
12.1.6. Key Developments
12.2. AYOGO HEALTH INC.
12.2.1. Key Facts
12.2.2. Business Description
12.2.3. Products and Services
12.2.4. Financial Overview
12.2.5. SWOT Analysis
12.2.6. Key Developments
12.3. HUBBUB HEALTH, INC.
12.3.1. Key Facts
12.3.2. Business Description
12.3.3. Products and Services
12.3.4. Financial Overview
12.3.5. SWOT Analysis
12.3.6. Key Developments
12.4. MICROSOFT
12.4.1. Key Facts
12.4.2. Business Description
12.4.3. Products and Services
12.4.4. Financial Overview
12.4.5. SWOT Analysis
12.4.6. Key Developments
12.5. BUNCHBALL INC.
12.5.1. Key Facts
12.5.2. Business Description
12.5.3. Products and Services
12.5.4. Financial Overview
12.5.5. SWOT Analysis
12.5.6. Key Developments
12.6. EVERYMOVE
12.6.1. Key Facts
12.6.2. Business Description
12.6.3. Products and Services
12.6.4. Financial Overview
12.6.5. SWOT Analysis
12.6.6. Key Developments
12.7. AKILI INTERACTIVE LABS, INC.
12.7.1. Key Facts
12.7.2. Business Description
12.7.3. Products and Services
12.7.4. Financial Overview
12.7.5. SWOT Analysis
12.7.6. Key Developments
12.8. COGNIFIT
12.8.1. Key Facts
12.8.2. Business Description
12.8.3. Products and Services
12.8.4. Financial Overview
12.8.5. SWOT Analysis
12.8.6. Key Developments
12.9. MANGO HEALTH
12.9.1. Key Facts
12.9.2. Business Description
12.9.3. Products and Services
12.9.4. Financial Overview
12.9.5. SWOT Analysis
12.9.6. Key Developments
12.10. NIKE, INC.
12.10.1. Key Facts
12.10.2. Business Description
12.10.3. Products and Services
12.10.4. Financial Overview
12.10.5. SWOT Analysis
12.10.6. Key Developments
12.11. COGNIFIT
12.11.1. Key Facts
12.11.2. Business Description
12.11.3. Products and Services
12.11.4. Financial Overview
12.11.5. SWOT Analysis
12.11.6. Key Developments
13. APPENDIX
13.1. ABOUT THE INSIGHT PARTNERS
13.2. GLOSSARY OF TERMS