Healthcare Gamification Market 2027 by Types, Application, Technology, Opportunities, End Users and Regions | The Insight Partners

Healthcare Gamification Market to 2027 - Global Analysis and Forecasts By Game Type (Casual Games, Serious Games, and Exercise Games), By Application (Fitness Management, Medical Training, Physical Therapy, and Others), End User (Enterprise-Based Users and Consumer Based Users), and Geography

Report Code: TIPRE00002866 | No. of Pages: 150 | Category: Medical Device | Status: Upcoming
Gamification includes applying game design techniques, game styles, game mechanics or non-game applications as a channel to incorporate healthy behaviors and thereby potentially transform patient outcomes. Gamified apps, therapies and devices are gradually appearing in the field of healthcare that helps to make easy behavior changes in better and fun way. Gamification procedures in healthcare industry is still at experimental stage and majorly applied to health and wellness as an educational and training tool to encourage people for taking actions leading to health benefits.

Rising adoption of digital tools by patients and increasing digitalization in healthcare is expected to fuel the growth of the healthcare gamification market during the forecast period. Additionally, demographic shift towards millennial that are conscious regarding personal health and significantly dependent on wearable devices for fitness tracking are further expected to drive the market growth. Moreover, product innovation and development of medical device industry as well as increasing usage of mobile smartphones are likely to offer growth opportunities to the companies in the healthcare gamification market.

The "Global Healthcare Gamification Market Analysis to 2027" is a specialized and in-depth study of the medical device industry with a focus on the global market trend. The report aims to provide an overview of global market with detailed market segmentation by game type, application, end user, and geography. The global healthcare gamification market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading healthcare gamification market players and offers key trends and opportunities in the market.

The global healthcare gamification market is segmented on the basis of game type, application, and end user. Based on game type, the market is segmented into casual games, serious games and exercise games. On the basis of application, the healthcare gamification market is segmented into fitness management, medical training, physical therapy and others. Based on end user, the healthcare gamification market is classified as enterprise-based users and consumer-based users.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global healthcare gamification market based on product type, modality, application and end user. It also provides market size and forecast till 2027 for overall market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The healthcare gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 13 counties globally along with current trend and opportunities prevailing in the region.

North America is expected to contribute to the largest share in the healthcare gamification market in the coming years, owing to high adoption of technological advanced solutions for treatment and therapies as well as large number of population suffering with chronic diseases in the in the region that demands innovative ways for treatment of diseases. Asia Pacific is expected to witness significant growth in the healthcare gamification market during the forecast period, due to increasing use of games for health condition improvements and increasing fitness needs in the region.

The report analyzes factors affecting healthcare gamification market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the healthcare gamification market in these regions.

The report also includes the profiles of key healthcare gamification companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years. Some of the key players operating in the healthcare gamification market include, Fitbit, Inc., Ayogo Health Inc., hubbub health inc., Microsoft, Bunchball inc., EveryMove, Akili Interactive Labs, Inc., JawBone, MANGO HEALTH, and Nike, Inc. among others.
Table of Contents

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1. Healthcare Gamification Market- By Game Type
1.3.2. Healthcare Gamification Market- By Application
1.3.3. Healthcare Gamification Market- By End User
1.3.4. Healthcare Gamification Market- By Region
1.3.4.1. By Country

2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. HEALTHCARE GAMIFICATION MARKET LANDSCAPE
4.1. MARKET OVERVIEW
4.2. PEST ANALYSIS
4.2.1. North America - PEST Analysis
4.2.2. Europe - PEST Analysis
4.2.3. Asia Pacific - PEST Analysis
4.2.4. Middle East & Africa - PEST Analysis
4.2.5. South and Central America - PEST Analysis

5. HEALTHCARE GAMIFICATION MARKET- KEY INDUSTRY DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. HEALTHCARE GAMIFICATION MARKET- GLOBAL ANALYSIS
6.1. HEALTHCARE GAMIFICATION MARKET - GLOBAL MARKET OVERVIEW
6.2. HEALTHCARE GAMIFICATION MARKET - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/ MARKET SHARE OF KEY PLAYERS
6.4. PERFORMANCE OF KEY PLAYERS
6.5. EXPERT OPINIONS

7. HEALTHCARE GAMIFICATION MARKET REVENUE AND FORECASTS TO 2027 - GAME TYPE
7.1. OVERVIEW
7.2. GAME TYPE MARKET FORECASTS AND ANALYSIS
7.3. CASUAL GAMES MARKET
7.3.1. Overview
7.3.2. Casual Games Market Forecast and Analysis (US$ Mn)
7.4. SERIOUS GAMES MARKET
7.4.1. Overview
7.4.2. Serious Games Market Forecast and Analysis (US$ Mn)
7.5. EXERCISE GAMES MARKET
7.5.1. Overview
7.5.2. Exercise Games Market Forecast and Analysis (US$ Mn)

8. HEALTHCARE GAMIFICATION MARKET REVENUE AND FORECASTS TO 2027 - APPLICATION
8.1. OVERVIEW
8.2. APPLICATION MARKET FORECASTS AND ANALYSIS
8.3. FITNESS MANAGEMENT MARKET
8.3.1. Overview
8.3.2. Fitness Management Market Forecast and Analysis (US$ Mn)
8.4. MEDICAL TRAINING MARKET
8.4.1. Overview
8.4.2. Medical Training Market Forecast and Analysis (US$ Mn)
8.5. PHYSICAL THERAPY MARKET
8.5.1. Overview
8.5.2. Physical Therapy Market Forecast and Analysis (US$ Mn)
8.6. OTHERS MARKET
8.6.1. Overview
8.6.2. Others Market Forecast and Analysis (US$ Mn)

9. HEALTHCARE GAMIFICATION MARKET REVENUE AND FORECASTS TO 2027 - END USER
9.1. OVERVIEW
9.2. END USER MARKET FORECASTS AND ANALYSIS
9.3. ENTERPRISE-BASED USERS MARKET
9.3.1. Overview
9.3.2. Enterprise-Based Users Market Forecast and Analysis (US$ Mn)
9.4. CONSUMER-BASED USERS MARKET
9.4.1. Overview
9.4.2. Consumer-Based Users Market Forecast and Analysis (US$ Mn)

10. HEALTHCARE GAMIFICATION MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1. NORTH AMERICA HEALTHCARE GAMIFICATION MARKET
10.1.1. North America Healthcare Gamification Market Forecasts and Analysis (US$ Mn)
10.1.2. North America Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.1.3. North America Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.1.4. North America Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.1.5. North America Healthcare Gamification Market Forecasts and Analysis - By Country
10.1.6. US Market Overview
10.1.6.1. US Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.1.6.2. US Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.1.6.3. US Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.1.7. Canada Market Overview
10.1.7.1. Canada Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.1.7.2. Canada Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.1.7.3. Canada Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.1.8. Mexico Market Overview
10.1.8.1. Mexico Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.1.8.2. Mexico Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.1.8.3. Mexico Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.2. EUROPE HEALTHCARE GAMIFICATION MARKET
10.2.1. Europe Healthcare Gamification Market Forecasts and Analysis (US$ Mn)
10.2.2. Europe Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.2.3. Europe Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.2.4. Europe Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.2.5. Europe Healthcare Gamification Market Forecasts and Analysis - By Country
10.2.6. UK Market Overview
10.2.6.1. UK Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.2.6.2. UK Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.2.6.3. UK Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.2.7. Germany Market Overview
10.2.7.1. Germany Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.2.7.2. Germany Healthcare Gamification Market Forecasts and Analysis -By Application (US$ Mn)
10.2.7.3. Germany Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.2.8. France Market Overview
10.2.8.1. France Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.2.8.2. France Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.2.8.3. France Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.3. ASIA PACIFIC HEALTHCARE GAMIFICATION MARKET
10.3.1. Asia Pacific Healthcare Gamification Market Forecasts and Analysis (US$ Mn)
10.3.2. Asia Pacific Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.3.3. Asia Pacific Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.3.4. Asia Pacific Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.3.5. Asia Pacific Healthcare Gamification Market Forecasts and Analysis - By Country
10.3.6. Japan Market Overview
10.3.6.1. Japan Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.3.6.2. Japan Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.3.6.3. Japan Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.3.7. China Market Overview
10.3.7.1. China Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.3.7.2. China Healthcare Gamification Market Forecasts and Analysis -By Application (US$ Mn)
10.3.7.3. China Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.3.8. India Market Overview
10.3.8.1. India Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.3.8.2. India Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.3.8.3. India Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.4. MIDDLE EAST & AFRICA (MEA) HEALTHCARE GAMIFICATION MARKET
10.4.1. Middle East & Africa (MEA) Healthcare Gamification Market Forecasts and Analysis (US$ Mn)
10.4.2. Middle East & Africa (MEA) Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.4.3. Middle East & Africa (MEA) Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.4.4. Middle East & Africa (MEA) Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.4.5. Middle East & Africa (MEA) Healthcare Gamification Market Forecasts and Analysis - By Country
10.4.6. South Africa Market Overview
10.4.6.1. South Africa Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.4.6.2. South Africa Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.4.6.3. South Africa Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.4.7. Saudi Arabia Market Overview
10.4.7.1. Saudi Arabia Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.4.7.2. Saudi Arabia Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.4.7.3. Saudi Arabia Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.4.8. UAE Market Overview
10.4.8.1. UAE Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.4.8.2. UAE Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.4.8.3. UAE Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.5. SOUTH AND CENTRAL AMERICA HEALTHCARE GAMIFICATION MARKET
10.5.1. South and Central America Healthcare Gamification Market Forecasts and Analysis (US$ Mn)
10.5.2. South and Central America Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.5.3. South and Central America Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.5.4. South and Central America Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)
10.5.5. South and Central America Healthcare Gamification Market Forecasts and Analysis - By Country
10.5.6. Brazil Market Overview
10.5.6.1. Brazil Healthcare Gamification Market Forecasts and Analysis - By Game Type (US$ Mn)
10.5.6.2. Brazil Healthcare Gamification Market Forecasts and Analysis - By Application (US$ Mn)
10.5.6.3. Brazil Healthcare Gamification Market Forecasts and Analysis - By End User (US$ Mn)

11. INDUSTRY LANDSCAPE
11.1. ORGANIC GROWTH STRATEGIES
11.1.1. New Product Launches
11.1.2. Marketing & Promotional Activities
11.2. INORGANIC GROWTH STRATEGIES
11.2.1. Partnerships, Collaborations, and Joint Ventures
11.2.2. Mergers & Acquisitions


12. HEALTHCARE GAMIFICATION MARKET, KEY COMPANY PROFILES
12.1. FITBIT, INC.
12.1.1. Key Facts
12.1.2. Business Description
12.1.3. Financial Overview
12.1.4. Product Portfolio
12.1.5. SWOT Analysis
12.1.6. Key Developments
12.2. AYOGO HEALTH INC.
12.2.1. Key Facts
12.2.2. Business Description
12.2.3. Financial Overview
12.2.4. Product Portfolio
12.2.5. SWOT Analysis
12.2.6. Key Developments
12.3. HUBBUB HEALTH INC.
12.3.1. Key Facts
12.3.2. Business Description
12.3.3. Financial Overview
12.3.4. Product Portfolio
12.3.5. SWOT Analysis
12.3.6. Key Developments
12.4. MICROSOFT
12.4.1. Key Facts
12.4.2. Business Description
12.4.3. Financial Overview
12.4.4. Product Portfolio
12.4.5. SWOT Analysis
12.4.6. Key Developments
12.5. BUNCHBALL INC.
12.5.1. Key Facts
12.5.2. Business Description
12.5.3. Financial Overview
12.5.4. Product Portfolio
12.5.5. SWOT Analysis
12.5.6. Key Developments
12.6. EVERYMOVE
12.6.1. Key Facts
12.6.2. Business Description
12.6.3. Financial Overview
12.6.4. Product Portfolio
12.6.5. SWOT Analysis
12.6.6. Key Developments
12.7. AKILI INTERACTIVE LABS, INC.
12.7.1. Key Facts
12.7.2. Business Description
12.7.3. Financial Overview
12.7.4. Product Portfolio
12.7.5. SWOT Analysis
12.7.6. Key Developments
12.8. JAWBONE
12.8.1. Key Facts
12.8.2. Business Description
12.8.3. Financial Overview
12.8.4. Product Portfolio
12.8.5. SWOT Analysis
12.8.6. Key Developments
12.9. MANGO HEALTH
12.9.1. Key Facts
12.9.2. Business Description
12.9.3. Financial Overview
12.9.4. Product Portfolio
12.9.5. SWOT Analysis
12.9.6. Key Developments
12.10. NIKE, INC.
12.10.1. Key Facts
12.10.2. Business Description
12.10.3. Financial Overview
12.10.4. Product Portfolio
12.10.5. SWOT Analysis
12.10.6. Key Developments

13. APPENDIX
13.1. ABOUT THE INSIGHT PARTNERS
13.2. GLOSSARY OF TERMS
The List of Companies

1. Fitbit, Inc.
2. Ayogo Health Inc.
3. hubbub health, inc.
4. Microsoft
5. Bunchball inc.
6. EveryMove
7. Akili Interactive Labs, Inc.
8. JawBone
9. MANGO HEALTH
10. Nike, Inc.
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