Mercado de gamificación sanitaria: mapeo competitivo y perspectivas estratégicas para 2031

  • Report Code : TIPRE00002866
  • Category : Healthcare IT
  • Status : Published
  • No. of Pages : 157
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[Informe de investigación]Se espera que el mercado de gamificación de la atención sanitaria alcance los 35.982,7 millones de dólares en 2027 desde los 3.072,5 millones de dólares de 2019. Se estima que el mercado crecerá con una tasa compuesta anual del 36,2% entre 2020 y 2027.

El crecimiento del mercado se atribuye a factores como la creciente adopción de la gamificación en la atención sanitaria y el aumento del número de lanzamientos de tecnología. Sin embargo, es probable que las dificultades en la participación de los usuarios a largo plazo obstaculicen el crecimiento del mercado.

Mercados regionales lucrativos para la gamificación de la atención médica


Perspectivas del mercado

Adopción creciente de la gamificación en el sector sanitario

La introducción de juegos en el tratamiento de la salud se inició a principios de 1975 y ha desempeñado un papel importante en el desarrollo de juegos. terapia. Además, los juegos han llamado recientemente la atención en términos de aspectos terapéuticos con la integración de la inteligencia artificial y la realidad aumentada en el sector sanitario. Los juegos ofrecen a los pacientes la capacidad de expresarse, algo que no ocurre en la mayoría de los casos, ayudando así a los profesionales a diseñar una mejor terapia que conduzca a resultados de tratamiento eficaces. Por lo tanto, se espera que la creciente prevalencia de enfermedades crónicas, como enfermedades mentales y afecciones musculoesqueléticas y ortopédicas, que se pueden tratar hasta cierto punto con tecnologías de juegos, aumente la demanda de gamificación de la atención médica. Se ha descubierto que la terapia con juegos es útil para tratar a pacientes jóvenes que están familiarizados con la interacción constante con la tecnología a lo largo de sus vidas. Además, la introducción de tecnologías novedosas como la realidad aumentada (AR) y la realidad virtual (VR) en el sector sanitario está ayudando a los profesionales a tratar las enfermedades mentales de los pacientes y ayudando en las sesiones de asesoramiento. Por ejemplo, en 2016, un equipo de diseñadores de juegos en EE. UU. presentó una experiencia DEEP-VR que guía a los usuarios en un entorno submarino para aprender y combatir los síntomas de ansiedad y estrés. Además, la incorporación de actividades físicas en los videojuegos permite la integración de la realidad virtual en las terapias de rehabilitación. Por ejemplo, en octubre de 2017, estudiantes de la Universidad Rice crearon un videojuego llamado Equilibrium para fisioterapia pediátrica. El juego utiliza Wii Balance Board junto con barras equilibradas diseñadas a medida que ayudan a que los niños se entusiasmen por mejorar su capacidad para caminar y aprender a mantener el equilibrio. Por lo tanto, la creciente adopción de la gamificación con fines terapéuticos está impulsando el crecimiento del mercado de la gamificación de la atención médica.

Información basada en tipos de juego

Basado en tipo de juego, el mercado de gamificación de la atención médica se segmenta en juegos casuales, juegos serios y juegos de ejercicio. En 2019, los juegos casuales representaron la mayor participación en el mercado debido a la creciente tasa de adopción entre niños y adultos mayores mayores de 50 años debido a sus beneficios para mejorar las habilidades cognitivas y la creciente demanda está acelerando a las empresas para ofrecer una amplia gama de juegos casuales divertidos. Sin embargo, a lo largo de los años previstos, se espera que los juegos de ejercicio crezcan a un ritmo más rápido, ya que comprenden juegos interactivos de movimiento físico y fitness. Por otro lado, muchos proveedores de atención sanitaria han colaborado con aplicaciones de ejercicio para fomentar hábitos saludables entre los usuarios. Por ejemplo, el gigante de la salud United Healthcare colaboró en un programa piloto con los creadores de 'Dance, Dance Revolution'. en un juego amigable para la clase de gimnasia para mantener a los niños de pie y fuera del sofá.

Mercado de gamificación de atención médica, por tipo de juego: 2019 y 2027


Información basada en aplicaciones

El mercado de gamificación de la atención sanitaria, por aplicación, se segmenta en gestión del fitness, formación médica y fisioterapia. , otros. El segmento de gestión de fitness tuvo la mayor participación del mercado en 2019. Además, se prevé que el mismo segmento registre la CAGR más alta del mercado durante el período de pronóstico.

Información basada en el usuario final

Según el usuario final, el mercado de gamificación de la atención médica se segmenta en usuarios empresariales y usuarios basados en consumidores. El segmento de usuarios empresariales tuvo la mayor participación de mercado en 2019 y se estima que registrará la CAGR más alta del mercado durante el período de pronóstico.

Información estratégica< /h3>

Los actores del mercado de la gamificación sanitaria como Cognifit, Mango Health, Bunchball, Ayogo Health Inc, .Fitbit, Inc., Akili Interactive Labs, Inc., Nike, Inc., Cohero Health, Inc., Higi Sh Llc y Mysugr han estado adoptando varias estrategias orgánicas e inorgánicas para mejorar sus ingresos y su posición en el mercado. Por ejemplo, en octubre de 2020, TrialCard Incorporated lanzó una versión 2.0 de Mango Health. Esta última versión proporciona a los proveedores de servicios de salud externos acceso al sólido conjunto de módulos de asistencia al paciente de Mango. Esta última versión de la plataforma Mango formará parte de un programa de apoyo al paciente totalmente integrado para el próximo lanzamiento de un novedoso oncolítico oral.

Mercado de gamificación de la atención sanitaria– por tipo de juego

  • Juegos casuales
  • Juegos serios
  • Juegos de ejercicio

Mercado de gamificación sanitaria: por Aplicación

  • Gestión del Fitness
  • Entrenamiento Médico
  • Fisioterapia
  • Otros

Mercado de gamificación de la atención sanitaria– por usuario final

  • Usuarios empresariales
  • Usuarios consumidores

Mercado de gamificación sanitaria: por Geografía

  • América del Norte
    • Estados Unidos
    • Canadá
    • México
  • < li>Europa
    • Francia
    • Alemania
    • Italia
    • Reino Unido
    • España
    • Resto de Europa
  • Asia-Pacífico (APAC)
    • China
    • India
    • Corea del Sur
    • Japón
    • Australia
    • Resto de Asia-Pacífico
  • Oriente Medio y África (MEA)
    • Sudáfrica
    • Arabia Saudita
    • EAU
    • Resto de Oriente Medio y África
  • América del Sur y Central
    • Brasil
    • Argentina
    • Resto de América del Sur y Central
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Perfiles de empresa

  • Cognifit
  • Mango Health
  • Bunchball
  • Ayogo Health Inc.
  • Fitbit, Inc.
  • Akili Interactive Labs, Inc.
  • Nike, Inc.
  • Cohero Health, Inc.
  • Higi Sh Llc
  • Mysugr
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


What is healthcare gamification?

Gamification involves implementing game design techniques, game mechanics, and game style to solve problems, engage audiences, and make tasks more fun and engaging. Gamification is employed in health and wellness apps related to disease prevention, self-management, medical education-related simulations, medication adherence, and telehealth programs. In healthcare, it is primarily useful for behavioral changes, incentivizing people to increase their wellness by performing game-like tasks and receiving rewards.

What are the driving factors for the healthcare gamification market across the globe?

Factors such as increasing adoption of gamification in healthcare and rise in number of launches are likely to drive the market growth. However, difficulties in long-term user engagement are anticipated to hamper the growth of the market.

What is the regional market scenario of healthcare gamification?

Global healthcare gamification market is segmented by region into North America, Europe, Asia Pacific, Middle East &Africa and South & Central America. The North American region is the largest shareholder and Asia Pacific is the fastest growing market for healthcare gamification. The healthcare gamification market is estimated to have a larger share in the United States. The growth of the healthcare gamification market in the United States is expected due to presence of leading players establishing their primary base, rising incidences of acute and chronic diseases among the population and technological advancements that is adaptive towards gamification in healthcare sector.

The List of Companies - Healthcare Gamification Market

  1. Cognifit
  2. Mango Health
  3. Bunchball
  4. Ayogo Health Inc.
  5. Fitbit, Inc.
  6. Akili Interactive Labs, Inc.
  7. Nike, Inc.
  8. Cohero Health, Inc.
  9. Higi Sh Llc
  10. Mysugr

 

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published and advised several client across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organization are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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