3D Gaming Console Market 2025 Growth Trends, Share - Global Analysis and Forecasts

3D Gaming Console Market to 2025 - Global Analysis and Forecasts by Type, Components

Report Code: TIPTE100000164 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
The gaming console market has recently seen many uncertainty due to introduction of tablets and PC gaming features, whereas the hardcore console players will be intact in the market, and will retain the business evolving year on year. The companies such as Sony and Microsoft have kept the gamers interested in gaming consoles with continuous updates on games as well as systems. Introduction of 3D in gaming has been sensational and adds more reality into gaming, while gamers being surprised with other technologies complementing 3D such as Virtual and Augmented Reality will keep the market growing faster in coming years.

The overall gaming industry is fragmented into game developers, console manufacturers, sales and distributors. Game developers hold average share in the market, as designing and coding games in of the most creative job and cost of developing a game would cost more than US $10 million. Publishers play role of marketing the games as well as funding the developers. The sales and distributors are the key segments in gaming industry who ought to make much in the value chain. While considering the cost involved, publishers and marketing segment makes up the highest component, followed by development, sales, distribution and licensing costs. The cost of development is divided among hiring the developers, designers, and cost of devices used for testing.

The 3D gaming market is broadly classified by console, platform, technology, and geography. The consoles are further segmented into home, handheld, micro and dedicated consoles. The platforms is sub-segmented into major platforms provided by Microsoft Xbox, Sony PlayStation, Nintendo Wii, and others. The evolving technologies will upsurge the market in coming years, some of the important segments include virtual and augmented reality, polarized shutter technology, auto stereoscopy, Xbox illumiroom, leap motion technology and others. The global 3D gaming console market is also branched on the basis of regions into North America, Europe, Asia Pacific, South America and Middle East & Africa.

Asia-Pacific is one of the leading regions in gaming market followed by North America and Europe, Middle East and Africa. In APAC, China holds the major share of gaming market and accounts almost equal to the overall North America gaming market. The growing trends of technologies such as 3D imaging, virtual and augmented reality market will uplift 3D gaming console market in APAC in coming years and countries such as China, South Korea, India, and Japan are expected to make the best of these opportunities.

Some of the key market players include Sony Corporation, Microsoft Corporation, Nintendo Co. Limited, Logitech, Apple, Inc., Oculus VR, Electronic Arts, Activision Publishing, Avatar reality and Kaneva among others. Sony Corporation realized that providing high-end products and solutions at high pricing was not justifiable in comparison to its Xbox 360, which was not highly updated with the current trends in the technology. While Xbox was competing with PS3 with more added hardware specification, but PS3 observed to portray excellent performance with reduced price. It was observed that the overall 3D gaming console market is price sensitive and hence companies offering economical products will gain good traction in near future.
1 Table of Contents
1.1 List of Tables
1.2 List of Figures

2 Introduction
2.1 The Insight Partners Research Report Guidance

3 Key Takeaways

4 3D Gaming Console Market Landscape
4.1 Overview
4.2 Definitions
4.3 Market Segmentation
4.3.1 By Console
4.3.2 By Technology
4.3.3 By Platform
4.3.4 By Regions
4.3.4.1 By Countries
4.4 Value Chain Analysis

5 3D Gaming Console Market - Key Industry Dynamics
5.1 Key Market Drivers
5.2 Key Market Restraints
5.3 Key Market Opportunities
5.4 Future Trends

6 3D Gaming Console Market - Five Forces Analysis
6.1 Porters Five Forces Analysis
6.1.1 Bargaining Power of Suppliers
6.1.2 Bargaining Power of Buyers
6.1.3 Threat of Substitutes
6.1.4 Threat of New Entrants
6.1.5 Degree of Competition

7 3D Gaming Console Market - Competitive Landscape
7.1 Global 3D Gaming Console Market Sales Revenue (US$ Bn), 2014 - 2025
7.2 3D Gaming Console Market - Market Share Analysis of Market Positioning of Key Players, 2015
7.2.1 Global 3D Gaming Console Market, Market Share or Market Positioning of Key Players, 2015
7.2.2 3D Gaming Console Market, Key Players by Region

8 Global 3D Gaming Console Market Revenue and Forecasts to 2025 - Console
8.1 Overview
8.1.1 Segment Share (%), 2015 & 2025
8.2 Home Console
8.2.1 Overview
8.2.2 Global Home Console Market Revenue and Forecasts to 2025 (US$ Bn)
8.3 Handheld Console
8.3.1 Overview
8.3.2 Global Handheld Console Market Revenue and Forecasts to 2025 (US$ Bn)
8.4 Micro Console
8.4.1 Overview
8.4.2 Global Micro Console Market Revenue and Forecasts to 2025 (US$ Bn)
8.5 Dedicated Console
8.5.1 Overview
8.5.2 Global Dedicated Console Market Revenue and Forecasts to 2025 (US$ Bn)

9 Global 3D Gaming Console Market Revenue and Forecasts to 2025 - Platform
9.1 Overview
9.1.1 Segment Share (%), 2015 & 2025
9.2 Microsoft Xbox
9.2.1 Overview
9.2.2 Global Microsoft Xbox Market Revenue and Forecasts to 2025 (US$ Bn)
9.3 Sony PlayStation
9.3.1 Overview
9.3.2 Global Sony PlayStation Market Revenue and Forecasts to 2025 (US$ Bn)
9.4 Nintendo Wii
9.4.1 Overview
9.4.2 Global Nintendo Wii Market Revenue and Forecasts to 2025 (US$ Bn)

10 Global 3D Gaming Console Market Revenue and Forecasts to 2025 - Technology
10.1 Overview
10.1.1 Segment Share (%), 2015 & 2025
10.2 Virtual and Augmented Reality
10.2.1 Overview
10.2.2 Global Virtual and Augmented Reality Market Revenue and Forecasts to 2025 (US$ Bn)
10.3 Polarized Shutter
10.3.1 Overview
10.3.2 Global Polarized Shutter Market Revenue and Forecasts to 2025 (US$ Bn)
10.4 Auto Stereoscopy
10.4.1 Overview
10.4.2 Global Auto Stereoscopy Market Revenue and Forecasts to 2025 (US$ Bn)
10.5 Xbox illumiroon
10.5.1 Overview
10.5.2 Global Xbox Illumiroom Market Revenue and Forecasts to 2025 (US$ Bn)
10.6 Leap Motion Technology
10.6.1 Overview
10.6.2 Global Leap Motion Technology Market Revenue and Forecasts to 2025 (US$ Bn)

11 Global 3D Gaming Console Market Revenue and Forecasts to 2025 - Geographical Analysis
11.1 Overview
11.1.1 Segment Share (%), 2015 & 2025
11.2 North America
11.2.1 Overview
11.2.1.1 Segment Share (%), 2015 & 2025
11.2.2 U.S.
11.2.2.1 U.S. 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.2.3 Canada
11.2.3.1 Canada 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.2.4 Mexico
11.2.4.1 Mexico 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.3 Europe
11.3.1 Overview
11.3.1.1 Segment Share (%), 2015 & 2025
11.3.2 France
11.3.2.1 France 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.3.3 Germany
11.3.3.1 Germany 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.3.4 Italy
11.3.4.1 Italy 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.3.5 Spain
11.3.5.1 Spain 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.3.6 U.K
11.3.6.1 U.K 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.3.7 Rest of Europe
11.3.7.1 Rest of Europe 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.4 Asia Pacific (APAC)
11.4.1 Overview
11.4.1.1 Segment Share (%), 2015 & 2025
11.4.2 Australia
11.4.2.1 Australia 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.4.3 China
11.4.3.1 China 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.4.4 India
11.4.4.1 India 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.4.5 Japan
11.4.5.1 Japan 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.4.6 Rest of APAC
11.4.6.1 Rest of APAC 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.5 Middle East & Africa (MEA)
11.5.1 Overview
11.5.1.1 Segment Share (%), 2015 & 2025
11.5.2 Saudi Arabia
11.5.2.1 Saudi Arabia 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.5.3 South Africa
11.5.3.1 South Africa 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.5.4 UAE
11.5.4.1 UAE 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.5.5 Rest of MEA
11.5.5.1 Rest of MEA 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.6 South America (SAM)
11.6.1 Overview
11.6.1.1 Segment Share (%), 2015 & 2025
11.6.2 Brazil
11.6.2.1 Brazil 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)
11.6.3 Rest of SAM
11.6.3.1 Rest of SAM 3D Gaming Console Market Revenue Forecasts to 2025 (US$ Bn)

12 Global 3D Gaming Console Market, Key Company Profiles
12.1 Sony Corporation
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Financial Overview
12.1.4 SWOT Analysis
12.1.5 Key Developments
12.2 Microsoft Corporation
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Financial Overview
12.2.4 SWOT Analysis
12.2.5 Key Developments
12.3 Nintendo Co. Limited
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Financial Overview
12.3.4 SWOT Analysis
12.3.5 Key Developments
12.4 Logitech
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Financial Overview
12.4.4 SWOT Analysis
12.4.5 Key Developments
12.5 Apple, Inc.
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Financial Overview
12.5.4 SWOT Analysis
12.5.5 Key Developments
12.6 Oculus VR
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Financial Overview
12.6.4 SWOT Analysis
12.6.5 Key Developments
12.7 Electronic Arts
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Financial Overview
12.7.4 SWOT Analysis
12.7.5 Key Developments
12.8 Activision Publishing
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Financial Overview
12.8.4 SWOT Analysis
12.8.5 Key Developments
12.9 Avatar Reality
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Financial Overview
12.9.4 SWOT Analysis
12.9.5 Key Developments
12.10 Kaneva
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Financial Overview
12.10.4 SWOT Analysis
12.10.5 Key Developments

13 Appendix
13.1 About The Insight Partners
13.2 Glossary of Terms
13.3 Methodology
13.3.1 Coverage
13.3.2 Secondary Research
13.3.3 Primary Research
13.4 Contact Us
13.5 DisclaimerTechnology, Media and Telecommunications
Companies Mentioned
Sony Corporation
Microsoft Corporation
Nintendo Co. Limited
Logitech
Apple, Inc.
Oculus VR
Electronic Arts
Activision Publishing
Avatar Reality
Kaneva

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