Increasing penetration of internet services across the globe, coupled with easy availability of games, is the major driving factor for the gaming market growth. Furthermore, the rising inclination to shift from physical games to online games, increasing proliferation of mobile phones, availability of massively multiplayer online (MMO), and multiplayer games are also triggering the growth of the gaming market during the forecast period. Growing inclination toward high-end gaming and the increasing product development and product launches further push the demand for the gaming market.
The increasing global population, rising disposable income level leads to increased consumer spending on gaming products, and changing consumer preferences towards the adoption of more advanced gaming consoles are some of the significant factors fueling the gaming market growth. The growing popularity of games on mobile and the availability of free games is also anticipating the development of the gaming market. Moreover, the rising number of professional gamers and the growing popularity of eSports tournaments are expected to influence the gaming market demand in the coming years.
The "Global Gaming Market Analysis to 2028" is a specialized and in-depth study of the gaming industry with a special focus on the global market trend analysis. The report aims to provide an overview gaming market with detailed market segmentation as device, type, and geography. The global gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading gaming market players and offers key trends and opportunities in the gaming market.
The global gaming market is segmented on the basis of device, type. On the basis of device the market is segmented as console, mobile, PC and laptop. On the basis of type the market is segmented as online, offline.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global gaming market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The gaming market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting gaming market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the gaming market in these regions.
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The reports cover key developments in the gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from Gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for gaming in the global market. Below mentioned is the list of few companies engaged in the gaming market.
The report also includes the profiles of key gaming companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
Activision Blizzard, Inc.
Electronic Arts Inc.
Kabam Games Inc.
Lucid Games Limited
Nintendo Co., Ltd.
Rovio Entertainment Corporation
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
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TABLE OF CONTENTS
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.1Gaming Market - By Device
1.3.2Gaming Market - By Type
1.3.3Gaming Market - By Region
4.GAMING MARKET LANDSCAPE
4.2.1North America - Pest Analysis
4.2.2Europe - Pest Analysis
4.2.3Asia-Pacific - Pest Analysis
4.2.4Middle East and Africa - Pest Analysis
4.2.5South and Central America - Pest Analysis
6.GAMING MARKET - GLOBAL MARKET ANALYSIS
6.1.GAMING - GLOBAL MARKET OVERVIEW
6.2.GAMING - GLOBAL MARKET AND FORECAST TO 2028
6.3.MARKET POSITIONING/MARKET SHARE
7.GAMING MARKET - REVENUE AND FORECASTS TO 2028 - DEVICE
7.2.DEVICE MARKET FORECASTS AND ANALYSIS
7.3.2.Console Market Forecast and Analysis
7.4.2.Mobile Market Forecast and Analysis
7.5.PC AND LAPTOP
7.5.2.PC and Laptop Market Forecast and Analysis
8.GAMING MARKET - REVENUE AND FORECASTS TO 2028 - TYPE
8.2.TYPE MARKET FORECASTS AND ANALYSIS
8.3.2.Online Market Forecast and Analysis
8.4.2.Offline Market Forecast and Analysis
9.GAMING MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1.1North America Gaming Market Overview
9.1.2North America Gaming Market Forecasts and Analysis
9.1.3North America Gaming Market Forecasts and Analysis - By Device
9.1.4North America Gaming Market Forecasts and Analysis - By Type
9.1.5North America Gaming Market Forecasts and Analysis - By Countries
220.127.116.11United States Gaming Market
18.104.22.168.1United States Gaming Market by Device
22.214.171.124.2United States Gaming Market by Type
126.96.36.199Canada Gaming Market
188.8.131.52.1Canada Gaming Market by Device
184.108.40.206.2Canada Gaming Market by Type
220.127.116.11Mexico Gaming Market
18.104.22.168.1Mexico Gaming Market by Device
22.214.171.124.2Mexico Gaming Market by Type
9.2.1Europe Gaming Market Overview
9.2.2Europe Gaming Market Forecasts and Analysis
9.2.3Europe Gaming Market Forecasts and Analysis - By Device
9.2.4Europe Gaming Market Forecasts and Analysis - By Type
9.2.5Europe Gaming Market Forecasts and Analysis - By Countries
126.96.36.199Germany Gaming Market
188.8.131.52.1Germany Gaming Market by Device
184.108.40.206.2Germany Gaming Market by Type
220.127.116.11France Gaming Market
18.104.22.168.1France Gaming Market by Device
22.214.171.124.2France Gaming Market by Type
126.96.36.199Italy Gaming Market
188.8.131.52.1Italy Gaming Market by Device
184.108.40.206.2Italy Gaming Market by Type
220.127.116.11United Kingdom Gaming Market
18.104.22.168.1United Kingdom Gaming Market by Device
22.214.171.124.2United Kingdom Gaming Market by Type
126.96.36.199Russia Gaming Market
188.8.131.52.1Russia Gaming Market by Device
184.108.40.206.2Russia Gaming Market by Type
220.127.116.11Rest of Europe Gaming Market
18.104.22.168.1Rest of Europe Gaming Market by Device
22.214.171.124.2Rest of Europe Gaming Market by Type
9.3.1Asia-Pacific Gaming Market Overview
9.3.2Asia-Pacific Gaming Market Forecasts and Analysis
9.3.3Asia-Pacific Gaming Market Forecasts and Analysis - By Device
9.3.4Asia-Pacific Gaming Market Forecasts and Analysis - By Type
9.3.5Asia-Pacific Gaming Market Forecasts and Analysis - By Countries
126.96.36.199Australia Gaming Market
188.8.131.52.1Australia Gaming Market by Device
184.108.40.206.2Australia Gaming Market by Type
220.127.116.11China Gaming Market
18.104.22.168.1China Gaming Market by Device
22.214.171.124.2China Gaming Market by Type
126.96.36.199India Gaming Market
188.8.131.52.1India Gaming Market by Device
184.108.40.206.2India Gaming Market by Type
220.127.116.11Japan Gaming Market
18.104.22.168.1Japan Gaming Market by Device
22.214.171.124.2Japan Gaming Market by Type
126.96.36.199South Korea Gaming Market
188.8.131.52.1South Korea Gaming Market by Device
184.108.40.206.2South Korea Gaming Market by Type
220.127.116.11Rest of Asia-Pacific Gaming Market
18.104.22.168.1Rest of Asia-Pacific Gaming Market by Device
22.214.171.124.2Rest of Asia-Pacific Gaming Market by Type
9.4.MIDDLE EAST AND AFRICA
9.4.1Middle East and Africa Gaming Market Overview
9.4.2Middle East and Africa Gaming Market Forecasts and Analysis
9.4.3Middle East and Africa Gaming Market Forecasts and Analysis - By Device
9.4.4Middle East and Africa Gaming Market Forecasts and Analysis - By Type
9.4.5Middle East and Africa Gaming Market Forecasts and Analysis - By Countries
126.96.36.199South Africa Gaming Market
188.8.131.52.1South Africa Gaming Market by Device
184.108.40.206.2South Africa Gaming Market by Type
220.127.116.11Saudi Arabia Gaming Market
18.104.22.168.1Saudi Arabia Gaming Market by Device
22.214.171.124.2Saudi Arabia Gaming Market by Type
126.96.36.199U.A.E Gaming Market
188.8.131.52.1U.A.E Gaming Market by Device
184.108.40.206.2U.A.E Gaming Market by Type
220.127.116.11Rest of Middle East and Africa Gaming Market
18.104.22.168.1Rest of Middle East and Africa Gaming Market by Device
22.214.171.124.2Rest of Middle East and Africa Gaming Market by Type
9.5.SOUTH AND CENTRAL AMERICA
9.5.1South and Central America Gaming Market Overview
9.5.2South and Central America Gaming Market Forecasts and Analysis
9.5.3South and Central America Gaming Market Forecasts and Analysis - By Device
9.5.4South and Central America Gaming Market Forecasts and Analysis - By Type
9.5.5South and Central America Gaming Market Forecasts and Analysis - By Countries
126.96.36.199Brazil Gaming Market
188.8.131.52.1Brazil Gaming Market by Device
184.108.40.206.2Brazil Gaming Market by Type
220.127.116.11Argentina Gaming Market
18.104.22.168.1Argentina Gaming Market by Device
22.214.171.124.2Argentina Gaming Market by Type
126.96.36.199Rest of South and Central America Gaming Market
188.8.131.52.1Rest of South and Central America Gaming Market by Device
184.108.40.206.2Rest of South and Central America Gaming Market by Type
10.1.MERGERS AND ACQUISITIONS
10.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3.NEW PRODUCT LAUNCHES
10.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11.GAMING MARKET, KEY COMPANY PROFILES
11.1.ACTIVISION BLIZZARD, INC.
11.1.3.Products and Services
11.2.ELECTRONIC ARTS INC.
11.2.3.Products and Services
11.3.KABAM GAMES INC.
11.3.3.Products and Services
11.4.LUCID GAMES LIMITED
11.4.3.Products and Services
11.5.NINTENDO CO., LTD.
11.5.3.Products and Services
11.6.ROVIO ENTERTAINMENT CORPORATION
11.6.3.Products and Services
11.7.TAKE-TWO INTERACTIVE SOFTWARE, INC.
11.7.3.Products and Services
11.8.TENCENT HOLDINGS LTD.
11.8.3.Products and Services
11.9.UBISOFT ENTERTAINMENT SA
11.9.3.Products and Services
11.10.3.Products and Services
12.1.ABOUT THE INSIGHT PARTNERS
12.2.GLOSSARY OF TERMS
The List of Companies
1. Activision Blizzard, Inc.
2. Electronic Arts Inc.
3. Kabam Games Inc.
4. Lucid Games Limited
5. Nintendo Co., Ltd.
6. Rovio Entertainment Corporation
7. Take-Two Interactive Software, Inc.
8. Tencent Holdings Ltd.
9. Ubisoft Entertainment SA
10. Zynga Inc.